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How to stop a cue in qlab
How to stop a cue in qlab




  1. #How to stop a cue in qlab update
  2. #How to stop a cue in qlab full

#How to stop a cue in qlab full

Like the OSC method of the same name, this command now performs matches on the full text of the light command rather than just the instrument or group name.In the Text cue inspector, you can now option-click on the font, text color, or background color panel toggle buttons to reset that attribute to the default format. This change also fixes a bug which caused QLab Remote to be unable to delete certain light commands from the Light cue inspector when connected to QLab 4.4.x.ĬHANGED: AppleScript command 'removeLightCommandsMatching' removes the parameter 'selector' and replaces it with a new parameter 'command'. We’ve also made some improvements to QLab’s OSC library:ĪDDED: /workspace/ only needed to match the instrument or group name to remove a command. Now, you can scale the values of cue 10 between 0 and 1 when they are pulled into another light cue. Previously, a light command like “all = cue 10” would set exactly the values specified by light cue 10.

#How to stop a cue in qlab update

We have updated the instrument definitions shipped with QLab to include these new virtual parameters, but if you open an old workspace you will need to manually update the instrument definitions in the workspace to access the new controls. Virtual parameters appear as custom controls on the right side of the light dashboard and the light cue levels tab of the inspector. For example, if you have an RGB light you can create a virtual color parameter which combines the raw red, green, and blue parameters into a single “color” parameter. You can now create “virtual” parameters out of an instrument’s raw parameters, which allow you to use a single control to modify several parameters at once. Virtual Parameters, Color Pickers, and Pan/Tilt controls They can not be faded to a lower value by Light cues until the submaster is brought down. Thus, any lights brought up by submasters will be at least at the level specified by the submaster. The values set by submasters are treated in a “highest value takes precedence” manner with respect to Light cues. You can adjust this up or down to scale all the lights in the cue relative to that factor. When a light cue appears as a submaster, it will appear with a scaling factor between 0 and 100. WHEN REPLYING, PLEASE QUOTE ONLY WHAT YOU NEED.Any Light cue can now be used as a submaster in the Light Dashboard. (Apologies if you end up getting this several times: I'd managed to create an email wormhole with a particular combination of characters in a plain text email and the email kept disappearing!) Set continue mode of eachCue to do_not_continue Set continue mode of eachCue to auto_continue Set post wait of eachCue to (duration of eachCue) + userOverlap Move cue id eachCueID of theGroupCue to end of theGroupCue Set eachCueID to uniqueID of some item of items 1 thru -1 of (cues of theGroupCue as list) - Trying to move the last cue to the end will result in a non-functional copy of it Repeat countCues times - This won't always move every cue, but should move sufficient to randomise the order Set countCues to count cues of theGroupCue Set theGroupCue to cue userGroupCueNumber Set userOverlap to -1 - Use this variable to define how long before the end of a cue the next one should start (eg: "-1" will give a 1s overlap) Set userGroupCueNumber to "1" - Change this to the q number of the Group Cue Shuffle the cues in a specific Group Cue and set them to play consecutively (you should turn this into a Script Cue) Gareth Fry and I pondered this briefly on a show back in December, and on Saturday I finally found 10 minutes to knock up a little script to do this: Whilst the "Fire random child and go to next cue" mode of a Group Cue is very useful, it doesn't allow you to play _all_ the cues in a Group Cue in a random order - which may occasionally be useful to break up the monotony of hearing the preshow music in exactly the same order every night.






How to stop a cue in qlab